Hazard

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Hazard's game tokens from the 1985 version of the game.

Hazard is a strategy board game in which players compete to conquer the world. The results of battles are determined by dice rolls-- hence the "hazard" involved. Ill Bethisad being a very diverse place, its Hazard board has 10 more countries than similar games in our own dimension. In addition, some language versions call the countries by different names, in particular the Russian version, which was changed in the SNOR era to correct a perceived anti-Russian bias.

History

Invented by French film director Albert Lamorisse and originally released in 1957, as La Conquête du Monde (The Conquest of the World), in France, New Francy and Louisianne. Although M. Lamorisse was from France, he created it while on vacation in the Batavian Kingdom at the time. There are therefore disputes as to the country in which it originated.

Game Design

While there is some variation to Hazard in its various forms around the world, generally speaking the board is fairly similar.

The Board

While the sizes of the countries remains nearly universally the same, the names and interconnections of the nations varies from country to country and manufacturer to manufacturer.

Typical design of the Hazard board, from the 2004 North American Edition.
North America: South America: Africa:
Oregon

Hudson's Bay (NAL-SLC)
New Francy
Louisianne
Solemn League (NAL-SLC)
Florida
Mejico
Tejas
California

New Granada (incl. Venezola)

Guyana
Bahia
Brasil
Peru
Patagonia (L'argent in Aragonese)

Maghreb

Egypt
Sudan
Guinea
Ethiopia
Kongo
Chinese Africa
South Africa

Europe: Asia: Australasia (also Oceania):

Western Isles (including Greenland and Iceland)
Scandinavia
Western Europe
Baltic (Novgorod in Russian)
Balkans (Danube in Balkan versions)
Ukraine (Muscovy in Russian)
Caucasus

Middle East

Persia
India
Turkestan (Qazaqstan in Russian)
Tibet
Ural
Siberia
Yakutia
Chukotka
Manchuria (Primorye in Russian)
Mongolia
Japan
China
Siam

Indonesia

Micronesia
Melanesia
Polynesia
Australia

Rules

The rules of the game are probably similar to the version we use. The larger board will affect gameplay somehow.

Pieces

Each Risk game comes with a number of differently colored armies. Individual sets of armies are denoted by three different tokens. Infantry tokens represent a single army unit, Tanks or Cannons represent five army units, and Airships represent ten units. Initially created with infantry, tanks and zeppelins, it was changed during the 1970's to be a more "period" game, as it was designed to reflect Napoleon's empire. These versions of the game had cavalry as the 5 piece and cannons as the 10 piece.

The three token types are purely a convenient measure for ease of representing a specific army size. If a player runs out of army pieces during the game, another color may be used to substitute, or another symbolic token to help keep track of armies. Standard equipment also comprises five color-coded dice: two for the defender and three for the attacker.

Cards