Hazard
Hazard is a strategy board game in which players compete to conquer the world. The results of battles are determined by dice rolls-- hence the "hazard" involved. Ill Bethisad being a very diverse place, its Hazard board has 10 more countries than similar games in our own dimension. In addition, some language versions call the countries by different names, in particular the Russian version, which was changed in the SNOR era to correct a perceived anti-Russian bias.
History
Invented by French film director Albert Lamorisse and originally released in 1957, as La Conquête du Monde (The Conquest of the World), in France, New Francy and Louisianne. Although M. Lamorisse was from France, he created it while on vacation in the Batavian Kingdom at the time. There are therefore disputes as to the country in which it originated.
Game Design
While there is some variation to Hazard in its various forms around the world, generally speaking the board is fairly similar.
The Board
While the sizes of the countries remains nearly universally the same, the names and interconnections of the nations varies from country to country and manufacturer to manufacturer.
North America: | South America: | Africa: |
Oregon Hudson's Bay (NAL-SLC) |
New Granada (incl. Venezola) |
Maghreb Egypt |
Europe: | Asia: | Australasia (also Oceania): |
Western Isles (including Greenland and Iceland) |
Middle East Persia |
Indonesia Micronesia |
Rules
The rules of the game are probably similar to the version we use. The larger board will affect gameplay somehow.
Pieces
Each Risk game comes with a number of differently colored armies. Individual sets of armies are denoted by three different tokens. Infantry tokens represent a single army unit, Tanks or Cannons represent five army units, and Airships represent ten units. Initially created with infantry, tanks and zeppelins, it was changed during the 1970's to be a more "period" game, as it was designed to reflect Napoleon's empire. These versions of the game had cavalry as the 5 piece and cannons as the 10 piece.
The three token types are purely a convenient measure for ease of representing a specific army size. If a player runs out of army pieces during the game, another color may be used to substitute, or another symbolic token to help keep track of armies. Standard equipment also comprises five color-coded dice: two for the defender and three for the attacker.