Talk:Space Voyage 2245 Season Four
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Ground Rules
Some ground rules:
- Cannot be started until August or September, 2006.
- The Assessors must appear in at least 1 episode. They are a cross between the Q of Start Wreck and Terry Pratchett's Auditors. The goal of the Auditors and Assessors is one and the same.
- The Zmorites must be an ongoing threat, Use them 2 times more varying levels of importance in the story, relating to the alliance.
- The Zeniaks are like the Borg and must be an ongoing threat. Use them 9 times, varying levels of importance in the story.
- The Yrgoans are like the Vulcans (obviously)
- The R'Zikk must be further used in stories involving the struggle with the Zmorites and the Zeniaks, 1 time.
- No principle characters can die unless you discuss it with me.
- A new crew member may be introduced.
- I would like to see the following story arcs develop: A) A resolution (possibly temporary) to the Zeniak threat, B) an expansion of the Ketsoqua/Torqua story, C) discovering new, friendly races and space mysteries.
Questions? Comments? I'll do the same with Season Five, when the time comes (2007). I may also want to add some stipulations for when we start this season.
Beshree
For the record, I was imagining the Beshree as kinda/sorta a cross between the Vorlons and Shadows from Babylon 5 coupled with the Nestbuilders from Alastair Reynolds' Revelation Space series. http://en.wikipedia.org/wiki/Category:Revelation_Space We can of course use them (and/or their servents) to whatever degree you like. Zahir 23:05, 12 September 2006 (PDT)
- I don't know them...I haven't read Revelation Space, although Alistair Reynolds is one of my new favorites. Can you describe the Nestbuilders?
- In Revelation Space the Nestbuilders are a truly ancient people, as in millions and millions of years old. But hardly anyone even knows they exist, because they dwell in between stars, hiding from an even more ancient and utterly implacable Enemy. We don't know a lot about the Nestbuilders, save that they do observe other races and sometimes choose to make contact, teaching these races what they need to know against said Enemy. At least once a sentient race was about to do something so dangerous that the Nestbuilders wiped them out--evidently, at the last possible moment. One of the very few clues that the Nestbuilders exist is shards of what might be their spacecraft, found in space and in the oceans of a particular planet (it is believed battles destroyed some of their ships and pieces rained down on the planet ages ago). Initially, the colonists believed these shards to be remnants of a long-extinct sea creature. Each shard looked rather organic, like sea shell, but much harder. One of the few technologies they are known to possess is a communications system that exists in all times simultaneously, with information from aeons in the future coded to be released only at certain times as warnings. In practical terms, the system allows instantaneous talk across any imaginable distance. Cool, huh? Zahir 10:11, 13 September 2006 (PDT)
- Have you read Chasm City? If so, the nestbuilders are what Sky Hausmann and the others in his convoy discover as the "ghost" ship. Right? BoArthur 11:15, 13 September 2006 (PDT)
- I have read Chasm City and it is part of Revelation Space. No, but the Ghost Ship had encountered the Nestbuilders in the past. The Ghost Ship belonged to the Grubs. It was the Nestbuilders who shared much of their technology with the Grubs, and (among other things) warned them about even trying to go FTL. Zahir 12:11, 13 September 2006 (PDT)
- Ah. Okay, that makes much more sense now. Interesting. I shall explore the idea. :) BoArthur 13:16, 13 September 2006 (PDT)